Esa Havu
Esa Havu
3D Artist | XR Design Student, Metropolia UoAS
Helsinki, Finland

About

I am XR Design student at Metropolia UoAS, 3D artist (generalist & sculptor).

I create mixes of surreal, expressionism, odd, scifi, grim and fantasy.

Tools that I most often use to make 3D are Blender, Zbrush, Substance Designer and Substance Painter. Lately I've also started using 3DCoat and Marmoset Toolbag 4.

I also have solid experience with Unity. I know how to prepare my 3D models for real-time use in game engines, be it props or environment. During my studies at Metropolia, Unity has been the main game engine we have used.

Contact:
contact@esahavu.com
or fill out contact form at website.

Skills

3D3D ModelingHigh-poly ModelingLow-poly Modeling3D Animation3D Visualization3D PrintingDigital SculptingSculptingPhysically Based RenderingPBRPBR TexturingTexturingTexture BakingUV MappingUnityMotion GraphicsRenderingLightingRetopologyGraphic DesignSketchingHard Surface ModelingCreature ModelingEnvironment Modelinggame assetsProp ModelingCharacter ModelingVideo Editing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Procreate
Procreate
Affinity Designer
Affinity Designer
CLIP STUDIO PAINT
CLIP STUDIO PAINT
3DCoat
3DCoat
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Rhinoceros
Rhinoceros
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Corona Renderer
Corona Renderer
Krita
Krita
GIMP
GIMP
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Animate
Animate
Flash
Flash
Illustrator
Illustrator
xNormal
xNormal

Reel

Experience

  • Media Producer / Game Developer at Digitalents Helsinki
    Helsinki, Finland
    June 2017 - February 2018

    Fixed-term.