3D Artist | XR Design Student, Metropolia UoAS
I am XR Design student at Metropolia UoAS, 3D artist (generalist & sculptor).
I create mixes of surreal, expressionism, odd, scifi, grim and fantasy.
Tools that I most often use to make 3D are Blender, Zbrush, Substance Designer and Substance Painter. Lately I've also started using 3DCoat and Marmoset Toolbag 4.
I also have solid experience with Unity. I know how to prepare my 3D models for real-time use in game engines, be it props or environment. During my studies at Metropolia, Unity has been the main game engine we have used.
or fill out contact form at website.
3D3D ModelingHigh-poly ModelingLow-poly Modeling3D Animation3D Visualization3D PrintingDigital SculptingSculptingPhysically Based RenderingPBRPBR TexturingTexturingTexture BakingUV MappingUnityMotion GraphicsRenderingLightingRetopologyGraphic DesignSketchingHard Surface ModelingCreature ModelingEnvironment Modelinggame assetsProp ModelingCharacter ModelingVideo Editing
Substance 3D Designer
Substance 3D Painter
CLIP STUDIO PAINT